3 Chosen Concepts

3 Concepts

Guided by our 3 concept levels of shelter, perch and floor, we choose our 3 strongest concepts, one from each concept level and came up with these 3 concepts.

– The first is a shelter that guides patrons through with its shape, the bars across the front serving as both protection and a guide for queuing.

– The second is ground markings. The advantage of this design is that it can easily work in conjunction with existing infrastructures and adaptable to different spaces.

– The last is a perch, with optional shelter. This concept’s strength is in it’s modular approach so that it can adjust to different sites and capacities.

I feel that these concepts each address the idea of flow quite well and encourage queuing so that patrons will use the often limited space more effectively, yet all do it in a different way.

Concept Generation

After initially feeling a bit stuck in our sketching and prototyping, lego helped us to get back on track by giving us a fun but quick and productive way to nut our ideas together. From there we found it actually easier to break our concepts into 3 different levels, the shelter, the perch, and the floor markings. Originally, we all would share the 3 levels but found that members of our group seemed to worked best when given separate task so that each of us could focus on one concept area rather than taking all 3 on at once.

This was the step we had most trouble with, but overcoming that has made me realize that good group work doesn’t necessarily mean dividing up all tasks equally, but to take our separate concept generations paths and regularly updating each other on our favorite ideas for feed back worked a lot better than sharing and making every little decision as a group, especially during the generation phase when we can take the most liberty with all our ideas.

Concept Generation